About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments 7aa9394dea Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Secret Files 2: Puritas Cordis Full Crack [cheat] soluce secret files 2 puritas cordis. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis pc español. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis pc español. secret files 2 puritas cordis poradnik. soluce secret files 2 puritas cordis. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis poradnik Whilst not as good as the original Secret Files, this sequel does have its highlights and features an engaging plot. Worth buying if you want to know what happened next in the lives of Nina Kalenkov and Max Gruber.. I enjoyed the first one, though many of the flaws are still present in the sequel. The voice acting is atrocious, with dialogue seemingly dragging on forever with pointless conversations that really don't need to be as long as they are.The puzzles are... random and often don't make sense. I've played a lot of point-and-click adventures over the years, but even I had to resort to reading walkthroughs occasionally. Rather than solving puzzles through logic, often it is a simple case of clicking on every item in your inventory until one of them works.. not so bad, still old school. pros: main character's voice improved, main plot entertaining. cons: even easier, interactions too easy to spot on the background.. TLDR: A low-quality point and click game with an awful story, terrible voice-acting and puzzle design that averages on poor. Only really recommended for those that loved the original game or are really desperate for an adventure game; and only then on a sale. Long story: You play as Nina and Max once more, but after they have apparently broken up. Nina bumps into a guy minutes before he horribly dies, only to find that she has gotten his luggage by mistake. Cue secret sect which threatens the world and you have the makings of the most clich\u00e9 story ever. Now, there is nothing wrong with a clich\u00e9 story, as long as the details make it come alive and the characters make it memorable. Secret Files 2: Puritas Cordis does not do that. The story is awful from the start until the very end. It does not seem to know whether it wants to be a more serious game (like Broken Sword which is seems heavily inspired by or is trying to mock\u2026 I don\u2019t know which) or a light comedy\u2026 but the \u201cif this was a computer game\u201d jokes clash badly with the scenes where we are supposed to believe Nina is scared or feels guilty. It\u2019s all a mishmash of different tones. This may in large part be due to the horrific voice acting. Some of the side-characters are fine, but the ones for Nina and Max are atrocious. Nina\u2019s voice actress does not seem like she could hit a right intonation if it bit her in the throat. She butchers every half-decent joke the script throws at her. Max\u2019s actor instead seems to have been told \u201cspeak slower\u2026 and douchier! No douchier!\u201d The only saving grace is the fact that you can skip dialogue and cutscenes; if not for this I would not have finished the game at all. However, this still means that you\u2019ll be skipping most of the dialogue and whatever atmosphere and hilarity they were trying to convey.The puzzles then. Some of the puzzles not related to items are actually quite nice. Nothing too challenging, but good fun. The item puzzles are a bit more problematic. They are often obtuse or suffer from the same adventure game logic as other games in the genre (i.e. many puzzles should have been solvable with other objects), but that\u2019s okay if not great. The real problem is that the game loves throwing a ton of items at you, but rarely explains your goals very well. This means that you are almost always combining items without any clue or reason why, and you\u2019re forced to try them out randomly at whatever spots are available. It was exceedingly rare for me to feel like I was actually planning my actions in any logical sense. For example, on the boat you are supposed to build a European monument, but while you are given some cities from which you can build, you are given no examples of monuments from those cities. Maybe you know them all, maybe you don\u2019t. Personally I had not visited the city from which the correct monument was from and only built it by randomly combining items. No thought, no plan required or even encouraged. The game is full of that kind of thing. The worst of which is probably when you are supposed to get a street cleaner to clean the street by getting him wet. *SPOILER* You do so by getting an alarm to go off which makes a guy run there, which makes his friends drive by and miss him, which makes them turn up on the bridge, into the puddle which makes the guy wet. *END SPOILER*. The solution would be fine, if there was any indication that this is what would happen if these events were set in motion. Instead the only reasonable way to figure it out is by doing everything possible with your items at the different locations and hope for the best. That is not good puzzle design.I will not compare Secret Files 2 to the original game, because frankly I don\u2019t remember it that well (though if I\u2019m not mistaken they liked to drown you in items there too), but I did like it well enough to want to try the sequel\u2026 but only if it was on sale. Apparently I did not like the original so much that I thought the sequel must be worth 10 Euro. And I was right, it isn\u2019t. In fact, I\u2019m not sure it is worth the 2.5 Euro I paid. It\u2019s not an awful game. Puzzlewise it is a very standard adventure game, not special in any way. It just happens to be coupled with a boring story and main characters which are either bad in of themselves, or are just made so by their horrific voice-actors. Anyway, I can\u2019t recommend the game unless you are deeply in love with the series or desperately want an adventure game. But even then, there are definitely better ones out there.. This is a pitiful excuse for a game and a disgrace for the genre. I clawed my way through it, and by the time I was halfway through I was THIS close to going insane from:-) the lousy voice acting-) the wannabe funny dialogues, that end up being nothing short of awkwardly bad-) the ludicrous story and-) the disastrous "riddles".Here's a random example of the latter: Find random "noisemaker" on the ground at a zoo, use it to lure a pair of DUCKS halfway through Paris back to the Zoo so that the zookeeper will give you one of the baguettes he's convieniently sharing to feed them, give baguette to homeless man who apparently spent his entire life waiting for such a selfless act and immediately turns sober so that you can have his old booze, which you then use to be incarcerated for being drunk only to bust back out 5 minutes later with about the lamest of explanations).In short, this game tries, it really does. But it just falls short in pretty much every aspect that make an adventure game good, and just makes for a very tedious experience of about 4 hours from start to finish. Avoid if you can. Update 19.5 - Basic automation, greeting, and more: Hi all,Another update going live. Greet world interaction (long right click at location) - While in this mode your character will be extra approachable and people will come to chat. A good way to meet the towns people. This mode is cancelled when you move. Extra details about what your spouse is spending money on. Crop bonus for field size is no longer an upgrade and will happen automatically. People more likely to stay in the Alehouse over night. Priced lowered. Storage changes - Most buildings now have the same max stack (60) when fully upgraded. Most buildings will now also have six storage upgrades. Some buildings have additional upgrades to add more slots. Basic automation has been added - You can now set your business to produce goods automatically, set a budget for purchasing goods, and instruct when to sell goods. This is still quite rough and will be expanded on. Fixed a bug where Alehouse workers would leave their jobs for no reason. Fixed a bug that would cause corrupt characters. Fixed a bug where if both corrals were set to the same there was no added bonus. Farmhouse should now be easier to select. Tweaks to some farm productions.Thanks for the support!Cheers,Stardog.. Patch #9.5 - Just some small things: Hey folks,I just wanted to get a few things sorted, so here is a new patch. Your thieves will now be paid on commission instead of a wage. So for every amount they pickpocket for you, they take a small cut, and for every cart they waylay they get to keep one item. You've always been able to befriend guards to get better treatment when breaking the law, but now this will also work with your thieves. So if one of your thieves is caught by a guard who is your friend, there is a good chance for leniency. You can now hide the selection UI of a selected building, character, cart, etc Fixed up some issues with the class based building limit Previously you could get half way through character creation then exit to the main menu and start the tutorial with that character. This was not by design and could mess up large portions of the tutorial. It is now fixed.Having issues?If at any point you are unable to load a saved game, or encounter some odd behaviour, please do send me your saved game along with your system specs. Send saves to: contact@stardoggames.comSave game location: C:\Users\*username*\AppData\LocalLow\Stardog Games\SÆLIGWhat is next?There are so many things I want to add, but here are a few you should be able to expect for the next update. Travellers - Families, Nobles, War Lords, Bards, etc. Bribes & Gifts Conversation overhaul Automation of production Treasure and reasons to explore Usual bug fixes and improvements. Update 18.3 - Bug fixes and tweaks: Hi all,Another small update just while I continue work on update 19.Should now get slightly more money when selling in bulk to the market.New icon on market items that shows if the prices for said item are still calculating.Changes to market item tooltips.Changes to how the market prices are calculated.Should now be more thieves.Pickpocketing and waylaying should now be easier.Fixed a bug that prevented AI businesses from checking trading posts for goods when the markets had none.Heirs will only be shown if they are 16 or older.Fixed some other minor bugs.Thank you for all your continued support. Update 19 will focus on a complete re-work of the farming side of things.Cheers,Stardog.. Update #15 - Some new things, some changed things, and some fixed things: Howdy all,Update #15 is ready to go. Nothing huge, but we're getting there.New things and changed thingsAdded additional detail to some notifications.Marriage acceptance has been further enhanced to take into account more aspects of the player's life and situation.Starting a new game will now produce a much better balance of young and old people. No longer will you be stuck with lots of old folks.A few changes to the coat system, the AI should now be smarter about wearing them.You can now choose to purchase a building without any employees.You may notice an influx of new families when you load a saved game. This is the result of a few systems working better.Slight optimisations to saving and loading.More new props added.Testing the waters with a couple new UI designs. Still a lot of placeholder UI, and even some of the new UI is still placeholder.Fixed thingsFixed a bug that could result in extra items if you were working in your business when the shift ended.Fixed a bug that would cause characters to reset if you followed them.Carts should no longer be stranded for days out in the forest after a waylay.A lot of bug fixes for the family tree. Kids from new marriages, previous marriages, and grown up kids, they should all display properly now.Animal data should now load correctly, which means your dog's name will now stay the same.Fixes to some incorrect price data for the meat produced from small carcasses.A bunch of other small bug fixes.That's all for now folks. Cheers,Stardog.. Before you buy: What to expect from Early Access: I'm working as hard as one person can to deliver you folks a version of the game that has a plethora of delights for you to enjoy, while being as stable as possible.As i'm sure you're all aware, SÆLIG is going to be in Early Access, which means it is not complete. Don't get me wrong, this isn't one of those games that releases into EA with zero content, no UI, and no saving. But this also isn't one of those games that release into EA feature complete and damn near pristine. This is somewhere in the middle. Here are some things for you to consider before you buy:1) There will be some shallow systems and incomplete implementations of features. 2) As I further improve on saving & loading speeds your saves could potentially become corrupt, or disappear between versions. If I know a new version will be an issue, I will warn you and change the file extension on saves, which will invalidate your current save games. I will however try to keep them as compatible as possible. In some rare cases they can also become corrupt all on there own, which is downright crappy, but over time it'll become more robust. 3) The maps may change substantially between versions4) Due to constant balancing, you may find certain items suddenly become less valuable after an update. Sorry, but I have a lot of fine tuning to do with values.5) Recipes are likely to change based on your feedback, which could invalidate some of your productions. 6) Optimisation is a constant battle and still in its infancy. You'll especially notice this on the big map with lots of people and buildings. In some cases even my development machine (R9 390, 1440p) dips down to 45 to 50fps on the large map with highest settings. You should find though that as long as it is above 30 it will play fine. It is a slow paced game after all. 7) You'll no doubt encounter odd bugs, some even could break your game, but if you report them, i'll fix them as quick as I can. If you think any of this doesn't appeal to you, then I recommend you perhaps wait until later, more refined, versions before buying. The most important thing to me is that you're happy with your purchase and that you feel you get your money's worth. And of course, I will be putting as much money back into the game as I can. Basically, I'm not going to take your money and go out and buy 8 Aston Martins and abandon you all. As always, thanks for your support!Stardog.
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